Pariah, have you tried Sleeping Dogs? It's a free combat game as well. Kinda like GTA with a better fighting system. It's not as polished as Batman when it comes to combat (mainly because it's supposed to be more rooted in realism - you're a martial artist/street brawler, not the Batman) but it's enjoyable enough and actually incorporates the surroundings better.
whomod said: I generally don't like it when people decide to play by the rules against people who don't play by the rules. It tends to put you immediately at a disadvantage and IMO is a sign of true weakness. This is true both in politics and on the internet."
Launch PS3 still works pretty damn well, but I wish the slim models had the BC capability. The bulkiness of the current console is less than attractive.
I admit that I'm half tempted to go out and buy a flip-top PS2 just so I'll have a back up when the PS3 eventually dies--or the emotion engine burns out.
backup isn't needed these days if you just want a means to play the games. The PS2 emulator on the PC is already at a decent enough stage as far as compatibility is concerned, and PCs themselves have already advanced to the point that speed is no longer a concern.
Add the fact that the PS3's sixaxis can be used on a PC means that you can get a pretty similar experience if you have a midrange PC (I'm getting a lot of mileage out of a low end Ivy Bridge pentium, using its integrated graphics chip)
I wonder if someone will ever develop a way to emulate PS3 games. With the complexities of parallel processing, it's extremely doubtful...but it would be pretty cool.
PS3 emulation is kind of a hot topic, but even emu authors themselves admit that it's not feasible due to the sheer difference in architecture and because of how powerful the system is.
Sony is crappy with security but they're pretty good with proprietary hardware. The PCSX2 authors are having problems even with the PS2's VU chip because it's capable of pumping out texture in parallel, and in amounts (not speed) that would make even current videocards struggle if no hacks/shortcuts are used. Thankfully it's only used in rare cases (Final Fantasy XII, for instance, with Basch's mist attack at the end - even in low resolutions, the final part brings a GT 240 to single digit FPS)
It's been said that PS4 emulation would be more feasible than PS3 due to the similar architecture but even that is not possible with current hardware (in fact, the original Xbox doesn't have any actual playable emulator yet even though it's basically just an old PIII PC with a videocard that was considered midrange a decade ago. All they were able to do is a wrapper that translates function calls into DirectX ones, so it only works on a per game basis.)
I wrote out a couple of flow charts on the idea once. It always ends up getting stymied by the fact that no two PS3 games are programmed to work the same way. I could only come up with a wrapper idea as well. I was a bit more ambitious though: I figured it might be possible to develop a reusable framework that archives how a given emulator would interpret multiple games' function calls. Basically, you'd have a new Class for each game franchise.
Ultimately though, it's still a messily coded 'per game basis' system--and it would probably take forever to figure out how each individual game is supposed to interact with the CPU.
Another idea that occurs to me would be to simulate the five cores needed to run the games using a powerful generic processor.
Sony is crappy with security but they're pretty good with proprietary hardware. The PCSX2 authors are having problems even with the PS2's VU chip because it's capable of pumping out texture in parallel, and in amounts (not speed) that would make even current videocards struggle if no hacks/shortcuts are used. Thankfully it's only used in rare cases (Final Fantasy XII, for instance, with Basch's mist attack at the end - even in low resolutions, the final part brings a GT 240 to single digit FPS)
I'm a tad confuzzled: do you mean Sony designed it so only they'd know how to use it?
Another idea that occurs to me would be to simulate the five cores needed to run the games using a powerful generic processor.
You know what, I take this back. There'd be way too much time-splicing needed to simulate parallel streaming. You actually need a processor with at least six cores.
hyperthreading would help close that gap somewhat. though I'd love to see what could be accomplished if you let a hyperthreaded hexacore like an i7-4930K do the driving...
Main single player stories completed on Assassins Creed 4, Lego Marvel and Injustice so currently playing the single player on Killzone Shadow Fall. Got a couple of DLC to play through on AC4 as well though.
It's kind of jarring to play this right after Silent Assassin after the major changes in interface (mostly improvements).
Still pissed though that Agent 47 couldn't actually initiate any hand to hand combat until the third game. For now, I can only pistol whip NPCs--and that's not even a particularly functional option.
Right now, I'm trying to pull off the garbage truck challenge in Hitman: Blood Money. The goal is knock everyone out without a big alert and then feed them into the garbage shredder down the street from Sinestro's house.
At the end of Blood Money, it was revealed that Diana was working for the British government and, by extension, so was the Agency. Now they're making it seem as though it's a shadowy US organization run by some nefarious fat guy with a mustache who had 47 signed up as some kind of full time agent with residual sentimentality for Diana. He only worked for the Agency on commission for fuck's sake, and the original games made it rather apparent that he could give a fuck whether or not she's on his hit-list. He doesn't have to be devoid of reaction, but that doesn't mean it makes sense to have him standing over her, debating whether or not to finish her off.
And this Victoria cunt? It's Pandora in GoW3 all over again. There's no way IN HELL he would have taken her as a charge. He would have sooner executed her just to spite Mr. Mustachio for barking orders in his ear.
Fuck this shit. I'm glad it sold as poorly as it did. They should be ashamed.
I've been revisiting the PS2 and PSP library. There's a lot of good shit in there. It also turns out that my cheap <60watt HTPC can handle their emulation just fine.
Just got it yesterday and haven't had much chance to play it. So far, so good.
whomod said: I generally don't like it when people decide to play by the rules against people who don't play by the rules. It tends to put you immediately at a disadvantage and IMO is a sign of true weakness. This is true both in politics and on the internet."
*This spot reserved for Pariah's disapproving comments.*
whomod said: I generally don't like it when people decide to play by the rules against people who don't play by the rules. It tends to put you immediately at a disadvantage and IMO is a sign of true weakness. This is true both in politics and on the internet."
Just got it yesterday and haven't had much chance to play it. So far, so good.
What system are you playing on? How's it compare to the first three?
I only played the first one very briefly years ago as it belonged to a friend of mine who moved not too long after he let me borrow it. I barely remember it, so I'm not really the best person to compare the old to the new.
I've got it for XBox One and still have only played it maybe a total of two or three hours. I'm pretty much still adjusting to the control set-up. It's good so far, but I still haven't really gotten far enough into the game to definitively say whether it's good or bad (I'm sure Pariah has read a script of it online to tell you that).
whomod said: I generally don't like it when people decide to play by the rules against people who don't play by the rules. It tends to put you immediately at a disadvantage and IMO is a sign of true weakness. This is true both in politics and on the internet."
The first two (Dark Project and The Metal Age) were pretty agonizingly slow, but the payoff was when all your waiting and creeping around paid off in a perfect score. Deadly Shadows, the third in the series, was actually available on the Xbox, and went for more of a 1st/3rd person hybrid system and implemented a wall-hug feature that made hiding in shadows slightly easier. I'm just wondering what the progression is like for the reboot.
"Ah good. Now I'm on the internet clearly saying I like tranny cleavage. This shouldn't get me harassed at all." -- Lothar of the Hill People
Go and fucking buy it yourself then you tool. He already told you he cant compare the game. Twats like you always want people to spend their money to help you.
I get my copy tomorrow when its released, and I aint telling you shit.
Just finished playing Hitman: Absolution. It sucked all the way to the end. I'm in the middle of writing a very lengthy letter (forum post) to IO about why this game sucks so much shit.
Right now I'm playing the Darkness 2. After that, it's going to be Splinter Cell: Blacklist.
Just finished playing Hitman: Absolution. It sucked all the way to the end. I'm in the middle of writing a very lengthy letter (forum post) to IO about why this game sucks so much shit.
Right now I'm playing the Darkness 2. After that, it's going to be Splinter Cell: Blacklist.