Ugh! No.

Just use Brian Bloom and, perhaps, Michael Ironside.

Honestly, I'd rather have an animation anyway.


And in my mind, inaccuracy is a part of the game. Budgeting your ammunition as you fire controlled bursts until you finally achieve the level of probability required to actually hit the target. In my mind, that's another one of those little things that made Dog Days so unique: it's not so much about applying accuracy as it is about coping with inaccuracy.