Lego Marvel Heroes.

They went overboard with the puzzles in this one. Each chapter is like 80% puzzles, 15% moving from one place to the next, and 5% combat. It's a shame, it's got a nice engine driving the combat - even better than the Ultimate Alliance games. Large guys like Hulk (who can transform into Bruce or Hulk anytime you want) control and fight like a large guy, Iron Man controls better than he did in any of his past games (the flight and repulsor blasts feel natural while looking as cool as it did in the movies), Captain America and Spider-Man's melee attacks look hella cool even if you can't unsee the lego legs, etc.

I would have played this more if they focused on the fighting and minimized the amount of puzzle solving and character switching (the puzzles are as easy as connect the dots, but the number and frequency in which they are shoved into your face is too much). Hell, it would have been a better game if they just made a Marvel Heroes game using the engine and took out all the Lego parts.