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Quote:

TK-069 said:
Yes, but does it play well? Seems like it. But I won't know until I play this, and the other two consoles.




I suspect everyone's gonna say, "Wow! I'm incredibly surprised at how user-friendly it is!" but I'm not going for that BS. I mean, a remote-control who's buttons are polarized on either side of its baugh? And you say you're supposed to use it with one hand? And what's the point of making that and a dual-hand controller "shell?"? Just make the fucking DH and be done with it. Same case with Sony: Why bother making this new hi-tech boomerang when the dual-shock made everyone happy for both consoles?

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I can't WAIT for day when we can physically hook up our minds to our consoles by a large jack with the port surgically implanted into one's cerebellum.


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Yeah, I liked Ghost in the Shell too.

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Quote:

Rob Kamphausen said:
sounds fucking fantastic.




Rob, why is it that you like every damn thing that you see?

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AND the Matrix. The first one.


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Quote:

Pariah said:
Quote:

Rob Kamphausen said:
sounds fucking fantastic.




Rob, why is it that you like every damn thing that you see?




i dont like you.

i also didn't like the revolution direction at first.

otherwise, i tend to actually like things i like. there are precious few positive reactions on intarweb message boards, as many people are like you; people that hate everything, amazingly even things they like.

others just use their voices to complain about stuff they dont like (movies, shows, comics, etc) and fall silent on things they do like. for example, the animalman-like posters who uttered: "fuck jay and silent bob. fuck them up their stupid asses."

me, i speak on everything. however i'm feelin, when i feel it. hell, in this very thread, you can see my reaction go from awful to wtf to relief to excitement, then back to wtf because i have to address your retarded question.

Quote:

Pariah said:
I suspect everyone's gonna say, "Wow! I'm incredibly surprised at how user-friendly it is!" but I'm not going for that BS.




how's that bs? shouldn't y'wanna play stuff with great control or gameplay?

Quote:

Pariah said:
I mean, a remote-control who's buttons are polarized on either side of its baugh? And you say you're supposed to use it with one hand?




its certainly different from the accepted norm, thats for damn sure, just as the DS stylus sets it apart from other handhelds. or how the computer mouse interacts with games, versus a controller.

the "remote" portion is held in your right hand. the ... joystick (?) portion is held in your left, if needed for the game. looks entirely odd, but i imagine the feeling isn't all that dissimilar to a standard controler, with your right hand working hte buttons and your left working the control.

Quote:

Pariah said:
And what's the point of making that and a dual-hand controller "shell?"?




variety. options. possibilities.

the remote/joystick controller will allow the developers and gamers to interact with games in a whole new way. games will be created looking for this type of interaction, just like DS games look for stylus or two-screen environments, or how light gun games look for the light gun sensor -- it just creates hundreds of new directions to be travelled in.

the shell will allow game developers and players to interact with games in the traditional format. ported games, like, say, soul calibur or wwe wrestling games will more than likely go this direction, as will the classic downloadable nes, snes, n64 and cube games, and certainly some of the next gen revolution games by first, second and third parties.

however, because the shell also has the remote sensor as part of its design, it opens up the possibilty of new levels of game play and interaction not available normally. it doesn't have to be used, but if the develoeprs want to, the possibilities are there.

its a question of variety. if they just made one, they couldn't fully utilize the other.

really, for me, as well as for nintendo, its a great concept. nintendo is fantastic and innovation and new ideas and directions, and i tend to enjoy most of them. however, very often, nintendo is a very old-school japanese, stubborn company, and when they pick a direction, they stick to it, in spite of the others.

thus, my original fear of this being nintendo's new direction, eschewing my beloved standard nintendo games, not to mention, businesswise, many third parties and third party games.

however, going in both directions means nintendo can appeal to more gamers and game companies. all the madden fans can still play madden, and all the new fans can play some wacky new laser dart game.

Quote:

Pariah said:
Same case with Sony: Why bother making this new hi-tech boomerang when the dual-shock made everyone happy for both consoles?




innovation. progression.

sony already has a ps2. they want to advance to another level. they want games to be made for the ps3 that take gamers to a new plateu. the boomerang, supposedly, is an extention of that upgrade.

they haven't really gone into detail as to how, or even shown super mockups of the controller itself, so it might be too early to comment.


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Quote:

Rob Kamphausen said:
Quote:

Pariah said:
Quote:

Rob Kamphausen said:
sounds fucking fantastic.




Rob, why is it that you like every damn thing that you see?




i dont like you.






That was cold, Rob.


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Educator to comprehension impaired (JLA, that is you)
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yeah, its bad enough the guy has no friends , throwing salt on the wound wont help.

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Quote:

Rob Kamphausen said:
Quote:

Pariah said:
Quote:

Rob Kamphausen said:
sounds fucking fantastic.




Rob, why is it that you like every damn thing that you see?




i dont like you.

i also didn't like the revolution direction at first.

otherwise, i tend to actually like things i like. there are precious few positive reactions on intarweb message boards,




And it's intertron, not intarweb, intertron.


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Why is everyone so worried about the controller not working well with ports? Nintendo has said that the revolution will only be about three times as powerful as the gamecube. There is no way developers will even try to port games to a system that slow.


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I just hope staples like Zelda and Mario don't get fucked around with too much. I want some traditional gaming joy there...not this experimental shit.


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I think Nintendo made games will be the only good games for the system.


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Like always....I buy the nintendo machines primarily for the first party games, like everyone else.


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Quote:

rex said:
Why is everyone so worried about the controller not working well with ports? Nintendo has said that the revolution will only be about three times as powerful as the gamecube. There is no way developers will even try to port games to a system that slow.




power specs on the revolution have yet to be detailed or revealed. the "three times as powerful" comments were later clarified as being a missed translation.

will the rev be as powerful as the 360 or ps3? no one knows for sure yet. but, assuming its not, and even assuming its at the lower end of power, it will more than likely be comparable to the 360 as the ps2 to xbox1 was -- in the same ballpark.

greater is the difference between the (supposed) specs of the ps3 vs the 360.

in short, ports will continue and spread across all three systems, but more than likely not as frequently or easily as this current generation.

Quote:

klinton said:
Like always....I buy the nintendo machines primarily for the first party games, like everyone else.




that has been one of nintendo's biggest issues with the cube and the n64 -- it was building consoles for nintendo fans, not the larger gaming fan population.

the hope with the revolution is that it will grab the existing nintendo fans, make strides for third parties to grab general gaming fans and make the unprecidented jump to bring new fans to the equation.

if successful, this would make an enormous market.


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Quote:

Rob Kamphausen said:
that has been one of nintendo's biggest issues with the cube and the n64 -- it was building consoles for nintendo fans, not the larger gaming fan population.

the hope with the revolution is that it will grab the existing nintendo fans, make strides for third parties to grab general gaming fans and make the unprecidented jump to bring new fans to the equation.

if successful, this would make an enormous market.




It's not gonna happen...This is going to be Nintendo's last console, gauranteed. While the gaming public is saying 'more of the same' Nintendo is all 'here, try this freaky shit'. No one bites...and Nintendo is fucked.

They should have learned thier lesson with the 'Virtual Boy' (aka 'red plastic doorstop'). No one buys into this crap for gaming consoles. They want what they want...and no amount of hype can change that.

What Nintendo should have done is provide incentives to third party publishers to publish on the Rev. The console needs a strong, steady supply of the games people want...and that means more than just a quicky with Capcom. It has to be industry wide.

No more of this freaky shit. If people wanted that, we'd have Apple or Microsoft all over it.


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i dont know if thats necessarily true.

looking at numbers of DS vs psp, you see, at worst, a tie. at best, the DS taking a very bold and strong lead. freaky shit hath prevailed. its not necesarily because its changing the minds of current gamers, but a lot has to do with getting people involved who were formerly not into games, at all. expanding, not shifting, the market.

then, lookit japanese numbers, the second largest market behind, of course, the US. xbox 1 sells about 20 units a week there. 360 has dropped millions of hype into japan trying to raise the interest and sales over there. with launch day just a few weeks away, and microsoft even offering the better of the two tiers for a lower price over there, microsoft has managed ... a 2% increase in interest polls.

the thought is that the market is collapsing upon itself. after the three millionth madden game or gta-wanna-be game is released, there's only so many ways to increase the polygon count or graphics before people get tired of the same ole same ole.

nintendo's hope, with games like wario ware, and systems like the DS and revolution, is to change and broaden the market before that happens. and based on the success of the first two, its had an amazing impact.

home consoles are different, tho, like you said. so we really wont know for awhile.

the benefit here that i see is that nintendo is offering both futures. you have the option of designing or playing the same ole same ole if thats really all you want. you also have the option of designing or playing something totally new and fucked up if thats really what you want.

and, best of all, you have the option of doing both (where as the poor, poor dillusional virtual boy only offered that one mistaken direction).


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Quote:

Rob Kamphausen said:
the benefit here that i see is that nintendo is offering both futures. you have the option of designing or playing the same ole same ole if thats really all you want. you also have the option of designing or playing something totally new and fucked up if thats really what you want.




But be realistic here...not the Nintendo fanboy. Is the buying public going to be anymore into this freaky looking shit than it was with the realtively 'normal' GC? Or are consumers and publishers going to shy away from this even sooner than they have for the previous two Nintendo consoles?

Nintendo is just digging thier own grave here. It's pretty and inventive, but a grave none the less.


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Quote:

MisterJLA said:
Quote:

Rob Kamphausen said:
Quote:

Pariah said:
Quote:

Rob Kamphausen said:
sounds fucking fantastic.




Rob, why is it that you like every damn thing that you see?




i dont like you.






That was cold, Rob.




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Quote:

rex said:
Nintendo is sabotaging this system.
They need to grow some balls, admit their consoles suck, and become a software only company.




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Do Nintendo's consoles suck, and should they become a games only conpany?
single choice
Votes accepted starting: 2005-10-10 11:29 AM


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Nintendo and Super Nintendo, great systems. Revolutionized video games.

Nintendo 64 was where they went wrong. they should have gone to a CD based console. This made them lose most of their support, especially from Square, which at the time dominated the Japanese market. Possibly the worst controlller ever.

Nintendo Gamecube, a step in the right direction, but the disks were still too small. Just about every game made for multiple systems was better on the X-box or PS2.

The only reason Nintendo is still able to sell consoles is because of Mario, Metroid, Zelda and other Nintendo exclusive titles.


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I agree that making this system backward compatable was a good idea, especially NES since it did so well against Sega Master System and had over 700 games. Whatever they decide for pricing, at the very least they'll include one or more retro system game as an incentive.


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With the system not being as "powerful" as the 360 or PS3, there is a lot of speculation that the Revolution will cost less. There is also the buzz from a lot of reviewers who've tried the new control that it's very intuitive and easy to learn. I think Nintendo is looking to broaden the audience with a more interactive experience that will probably, combined with a lower price, help push its system into homes. No matter what, we know it'll be a huge hit in Japan as Nintendo always is.


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The thing with the N64 was though the cartridges were more expensive you didn't have to change them and you could make them as long as you want. I was actually kinda dissapointed by the Gamecube's minidiscs or whatever the fuck they're called. If they were going to conform let it play standard media.

The cartridge as esentially a new chip protected by the plastic and thus it enabled it all these crazy features and limitless possibilities to new games that straight port hardware and straight software couldn't do. What came of that? The camera, that was the precursor to the eyetoy, media tools, clapping games, older system extensions, you name it.


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My take is that most everyone is right here. I honestly think this'll be Nintendo's last console as well. I hope I'm wrong. More competition the better. I also think that Nintendo fucked up with their 64 controller. Whomever thinks that was a good controller is seriously kidding themsellves and cant really be blamed because they have no idea that they are living in a fantasy land. That said, I think that they redesigned their controller because Sony ripped theirs off: the Super Nintendo controller. This was a revolutionary design in terms of controller design and Sony knew it. They ripped it off, and frankly made it better. Since then Nintendo hasnt made shit that even compares to what Sony has done with their ripped off design.

Nintendo has always been pioneers. I believe it was them that brought the analog stick to the controller pads as well (which Sony and Microsoft conveniently lifted) Revolutions new stick can be switched back to oldschool from I understand. (But I better be able to rock some ass on Street Fighter or Soul Calibur on it.) Their problem is that they spend so much time on being revolutionary they fail to be expansive. I know for a fact that Sony and Microsoft will come to play in terms of 3rd party development. If they don't with Revolution you WILL see Nintendo as only a software developer with the exception of the handheld market which they will be a force long after their home console had died as revolutionary as it may have been.


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Quote:

rex said:
Nintendo 64 was where they went wrong. they should have gone to a CD based console. This made them lose most of their support, especially from Square, which at the time dominated the Japanese market. Possibly the worst controlller ever.




it also sold a bunch, made a killing, and featured some of the most beloved and revolutionary games of their time, lasting through current day.

mario 64 set standards none have equalled. ocarina of time is consistantly ranked as perhaps the greatest game ever made. mario kart, golden eye, rumble paks, mini-joystick, 4 player ports... all courtesy of that little "disaster."

Quote:

rex said:
Nintendo Gamecube, a step in the right direction, but the disks were still too small. Just about every game made for multiple systems was better on the X-box or PS2.




with gamecube, nintendo made a lot of PR blunders. they weren't actual mistakes, but they looked bad and really hurt the system.

  • going with purple as a launch color -- its just a color, but its all in the rep. difficult to sell a teenage boy a purple console
  • using not-quite-dvd sized storage -- any competant developer could get around the restraints, but most saw it as a barrier, not a challenge.
  • selling rare to microsoft -- nintendo actually made $250+ million, and microsoft, 5 years later, has gained nothing in return.
  • cel-shaded zelda -- turned out to be an amazing, intuitive game, but the visuals turned off so many
  • no mario at launch -- luigi's game was fun, but no system seller. mario's delay was short, but not at all up to mario standards.


even still, the system has some of the greatest games of this era with super smash bros, metroid prime, and the perfect darks. and all that for $99 is a sweet lil deal. plus, adding in the notion that this was the only financially successful console of this era, something somehow continually ignored by the "ninentdo is teh fail!1!" individuals.

Quote:

rex said:
The only reason Nintendo is still able to sell consoles is because of Mario, Metroid, Zelda and other Nintendo exclusive titles.




exclusives are the reason for every system, since the birth of the industry.


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Quote:

klinton said:
Is the buying public going to be anymore into this freaky looking shit than it was with the realtively 'normal' GC?




hard to say.

nintendo is oft "accused" of making consoles for nintendo fans (imagine!). so, if we assume everyone who bought a cube will also buy a revolution, thats a pretty massive starting point. then, if nintendo expands the market as they hope to, that would actually give them a tremendous push.

Quote:

klinton said:
Nintendo is just digging thier own grave here. It's pretty and inventive, but a grave none the less.




i'd disagree.

with the DS, nintendo did everything they could to stray from an existing formula, an existing success. with the psp, sony did everything they could to take the existing stuff to the next level. experts predicted doomsday for nintendo, but sales show the DS significantly ahead in all three markets, with sony running the psp at a loss.


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thedoctor said:
With the system not being as "powerful" as the 360 or PS3, there is a lot of speculation that the Revolution will cost less.




im planning a next-next-gen write up sometime soon, and this plays a tremendous factor.

Quote:

thedoctor said:
There is also the buzz from a lot of reviewers who've tried the new control that it's very intuitive and easy to learn.




aye.


Quote:

thedoctor said:
I think Nintendo is looking to broaden the audience with a more interactive experience that will probably, combined with a lower price, help push its system into homes. No matter what, we know it'll be a huge hit in Japan as Nintendo always is.




more aye.


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Fused said:
I also think that Nintendo fucked up with their 64 controller. Whomever thinks that was a good controller is seriously kidding themsellves and cant really be blamed because they have no idea that they are living in a fantasy land.




i like fantasy land!

the n64 controller was weird looking, ill grant you that. perhaps on a ps3 "boomerang" level. but it was very contoured to your hand. adding in the analog stick, the z trigger, the rumble pak... there were a lot of advances made with that controller that we'd never have without it.


Quote:

Fused said:
Revolutions new stick can be switched back to oldschool from I understand. (But I better be able to rock some ass on Street Fighter or Soul Calibur on it.) Their problem is that they spend so much time on being revolutionary they fail to be expansive.




yer final line is a great point -- nintendo is consistantly, and desperately, trying to fix a market that isn't broken (not in the states, anyway).

they're always trying to look for the next big thing without capitalizing on what the current big thing is, and that is hurting their market, where as sony and microsoft can capitalize on it (and capitalize on nintendo's failure).


Quote:

Fused said:
If they don't with Revolution you WILL see Nintendo as only a software developer with the exception of the handheld market which they will be a force long after their home console had died as revolutionary as it may have been.




again, i'd boldly disagree.

even if nintendo loses every third party developer and every third party title.... their first and second party games are so unique, exclusive, and strong that they will invariably turn a profit, and a big one. they could coast on that for generations to come.


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The N64 controller is weird looking but the PS3's, Gamecube's, and Xbox controllers aren't?


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ps3's boomerang is certainly weird looking, yes. however, that has yet been finalized -- its important to note that, like with all the game footage shown thus far, it was only a mockup/demo.

gamecube, xbox, and ps2 went more the "traditional" route for their controllers, so "weird" is to the eye of the beholder. cube's controller, tho the most comfortable of the three, was criticised for its non-standard action button placement. xbox's behemoth, and even the later "slimmed down" version, was criticized for being too massive. ps2's controller, tho the most utilized of the three, was criticized for being too rigid and stiff.

to each their own.


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http://www.gamespot.com/news/6139583.html

    Nintendo: Revolution will be cheapest next-gen console
    Reggie Fils-Aime tells CNN/Money that his company expects to undercut rivals; hints at DS redesign, rules out HD support.
    The Revolution remains the most mysterious of the three next-generation consoles. With only the barest of system specs, and no tech demos, little is known about the device--or what is so "revolutionary" about it. So far, its most innovative features are a unique controller and repeated statements by its maker, Nintendo, that it will appeal to a vast untapped market of nongamers.

    Today, though, one of Nintendo's most public faces said the Revolution will also stand out from its competition for another big reason: price. Speaking to CNN/Money correspondent Chris Morris, Reggie Fils-Aime, executive vice president of sales and marketing, predicted that the Revolution would be cheaper than both the Xbox 360 and the PlayStation 3.

    "Value has been a key card for us this generation, and we'll continue to play it," Fils-Aime told Morris. "Do I expect us to be at a lower price point than our competition? Yes, I do. Have we determined a price yet? No, we haven't."

    How low will Nintendo go? It's hard to tell. Rumors of a $199 Revolution are running rampant in forums, though there is nothing concrete to support such an assumption. However, it would have to be below the only known next-gen price points. Microsoft is selling two Xbox 360 SKUs--the no-frills $299 "core" Xbox and the $399 standard model with hard drive and wireless remote.

    In his interview with Morris, Fils-Aime also reiterated that the Revolution will not support high-definition televisions. "What we'll offer in terms of gameplay and approachability will more than make up for the lack of HD," he said. Both Microsoft and Sony are making much of the 360 and PS3's HD capabilities.

    Fils-Aime also implied that the DS will see redesigns, just as the Game Boy Advance has. "As soon as [the DS] was launched, we started looking at ways to tweak it visually," he told Morris.

    By Tor Thorsen -- GameSpot


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rex Offline
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No HD compatibility? This console is looking worse every time I read about it.


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Rob
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HD components still cost the manufacturers a pretty penny. for tv sets, its still in the realm of $50-100, meaning a cost of $200+ for consumers. not sure how much it would be, individually, for a video game console, but im sure its a lot.

that said, less than 10% of the current video game playing market has an HDTV, with "experts" speculating it might crack 20% in the next 5 years.

an HDTV game played on a non-HDTV will look... like a regular game.

so if you don't have an hdtv, your 360 games wont look nearly as crisp or sharp as they do at the local gamestop or best buy. in fact, though the animation and polygonal attention to detail will be greatly amped by the next gen processors ... graphically, it may look like an xbox 1 game, as many of those were made for hidef, despite most users being unable to take advantage.


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BOOM.


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TK-069 said:
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rex Offline
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http://www.gamespot.com/news/6140464.html

    Revolution to be unveiled on May 9, 2006
    Nintendo will take the wraps off the next-generation console at its press briefing before next year's E3 expo.
    During its pre-E3 press conference in May, Nintendo disappointed many by revealing little about the Revolution. Other than showing off a mock-up of the console form factor and announcing the console would play NES, SNES, N64, and GameCube games, the game giant revealed little about the next-generation console. In the months since, it has let a few details about the Revolution trickle out, the most significant being pictures of its much-vaunted controller--which has been much-derided for its resemblance to a TV remote control.

    Today, though, gamers got a definite date when Nintendo will absolutely, positively reveal the Revolution in all its glory. The Mario factory sent out a "save the date" e-mail this morning saying that in "a mere 165 days to go (give or take)" it will reveal "all the incredible details about Nintendo's upcoming games and hardware, including our next home console, code-named Revolution."

    So when will be the Revolution's coming-out party? Unsurprisingly, it will be at next year's E3. Specifically, the console will be unveiled at Nintendo's pre-E3 press event, which is slated for 9:30 a.m. Pacific time on May 9, 2006. The venue will be the Kodak Theatre--home of the Academy Awards--in Hollywood, California.



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rex Offline
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http://www.gamespot.com/news/6142572.html

    Report: Revolution hitting North America by Thanksgiving
    Nintendo president Satoru Iwata tells Japanese newspaper the next-gen console will be in US homes for the holidays.
    To date, Nintendo has been rather stingy with details about its next-generation console, the Revolution. So far, the Kyoto-based game giant has only unveiled a mock-up of the console and its new controller. It has also vaguely mentioned that several of its popular franchises, such as Super Smash Bros. and Metroid Prime, are going next gen.

    Given the lack of information, speculation has mounted that the Revolution may not actually launch until 2007. Today, though, the company's head man debunked all rumors, stating that the console will make it in time for Christmas 2006. He also revealed that America will be getting the console first, so that it will make it in time to stores for Thanksgiving.

    In an interview featured in today's edition of Japanese newspaper Sankei Shinbun, Nintendo president Satoru Iwata stated, "We can't disclose the Revolution's release period yet, but we have no plans to miss out on the year-end sales battle. As for North America, we need to release it by Thanksgiving, or otherwise we won't receive support from the retail industry. So the Revolution will be released prior to that period."

    Iwata avoided any specific comments about how much the Revolution would cost. However, he reiterated that the console will be reasonably priced. "The amount of money that people are willing to spend on videogames is getting less every year," he said. "Even if it's a superb machine, it's not going to sell if it's 50,000 yen ($434). We plan to make [the Revolution] an affordable price."

    To date, Nintendo has never released a console above the price of 25,000 yen ($217) in Japan. Iwata also told the Sankei Shinbun that a working model close to the final form factor of the Revolution will be shown at E3 in May.



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rex said:
http://www.gamespot.com/news/6142572.html

Iwata avoided any specific comments about how much the Revolution would cost. However, he reiterated that the console will be reasonably priced. "The amount of money that people are willing to spend on videogames is getting less every year," he said. "Even if it's a superb machine, it's not going to sell if it's 50,000 yen ($434). We plan to make [the Revolution] an affordable price."

To date, Nintendo has never released a console above the price of 25,000 yen ($217) in Japan. Iwata also told the Sankei Shinbun that a working model close to the final form factor of the Revolution will be shown at E3 in May.




More gaming companies need to think like this. Money is hard to come by and even if I will buy the PS3 eventually, it will probably be a while after the launch.


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Nintendo's New Year's resolutions
By Daniel Terdiman
Staff Writer, CNET News.com


    Sometime later this year, both Sony and Nintendo will release their next-generation video game consoles, the PlayStation 3 and the Revolution, respectively.

    The new machines offer the promise of state-of-the-art graphics and could leave their predecessors, Sony's PlayStation 2 and Nintendo's GameCube, in the dust.

    But the two consoles will be launched into a video game atmosphere in which software sales are slowing, and many worry that innovation has been forgotten in lieu of a never-ending flow of sequels. And while franchises like Electronic Arts' "Madden" and Nintendo's "Super Mario Bros." are reliable best sellers, some fear that the industry has lost its enthusiasm for creating brand new titles.

    Thus, though the November launch of Microsoft's next-generation console, the Xbox 360 was considered a success, and it's still hard to find one of the machines, there's been a notable lack of excitement over any of the Xbox launch titles. And that's because, though there were a couple of brand-new games for the Microsoft console, most of the 18 that were available for launch were sequels.

    For its part, though, Nintendo said it plans to bring a new level of innovation to the table with Revolution. And with that in mind, CNET News.com recently caught up with Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo America, and asked him about the company's plans going forward.

    Q: We understand you have some New Year's resolutions for Nintendo. Let's start there.

    Fils-Aime: Sure. From my perspective, I have five resolutions for the industry heading into 2006. The first is keeping our eyes on the prize. This industry is about entertainment, and in the end, he with the best games wins. So at Nintendo, we're focused on putting the most entertaining products into the marketplace.

    The second resolution is keeping the mass in the mass audience. The world is fragmenting all around us, and many companies are making their products too exclusive and expensive for the general consumer.

    For example, for American consumers to get into the Xbox 360 franchise, with games and extra contollers, they had to spend more than $700, not including an HD TV, which is really the only way to positively experience 360. We resolve at Nintendo to remain within reach for the vast majority of our consumers.

    How?

    Fils-Aime: By first creating gaming-centric systems and consoles, whether it's handhelds or home consoles. That will ensure that for gamers, our products are totally focused on their needs versus products that try to integrate music or other things that, frankly, aren't what great gaming experiences are all about.

    Since you mentioned pricing, I assume the Revolution will be accessible to gamers for substantially less than $700?

    Fils-Aime: That's correct. The next-generation console from Nintendo, code-named Revolution, will cost less than $300. Our third resolution is to stop turning away new players.

    This industry has become more and more focused on the niche, and at Nintendo, we've opened our systems to a wide range of consumers. Whether it's consumers older than 35 or female gamers, we've attracted them with "Nintendogs" and "Animal Crossing," so we've resolved to bring as many new consumers into this industry as possible.

    And the fourth resolution?

    Fils-Aime: It is to turn game development into a democracy of great ideas. Just as the cost of systems seems to be getting out of reach for everyday consumers, the cost of game development is getting out of reach for game publishers. The Revolution will be more affordable for game developers to create for, and that will result in fantastically innovative content.

    Let's talk handhelds. Obviously, the Nintendo DS is doing well, with 13 million sold so far. But Sony's PSP seems to have more buzz.

    Fils-Aime: I disagree. The DS is outselling PSP across the world. The DS is also generating huge buzz in the blogosphere. The fact is, we have a number of not only worldwide but even U.S.-centric million-unit selling games, and Sony doesn't.

    We have games that are successfully expanding the audience for gaming for DS, and that's not true for Sony. The buzz for the DS is huge and growing, and the most anticipated handheld titles are on our platform, not on Sony's.

    OK, so what about the fifth resolution?

    Fils-Aime: The mythical performance vector for this industry is more processing power and prettier pictures, but what's really driven growth is actually improving the way consumers play and get into the game. It's what we've successfully done with the Nintendo DS and what we're committed to doing with the Revolution and the controller we've unveiled for Revolution.

    Tell me about the controller. What makes it noteworthy?

    Fils-Aime: It allows you to essentially manipulate the game by pointing at it. The activity that happens in the game is quite responsive with the controller, and we've shown that sports games can be brought to a new level of immersion with the controller.

    How so?

    Fils-Aime: It allows you to manipulate not only a puck or a football, but also to manipulate the player in a way that's never been done before. So if I'm developing a football game, I can move across the field, focus against a particular receiver with pinpoint accuracy and throw the ball right to that receiver much as a real-life quarterback does.

    That level of immersion really has never been done before. We know it's exciting because we have partners like EA and Ubisoft and Activision and THQ excited about developing for the Revolution.

    How many launch titles will there be for the Revolution?

    Fils-Aime: That question's a bit premature. We'll be showing a lot of titles at this year's E3, and we think that's where consumers will get a flavor for the full range of titles and the full range of activity that we will have for our launch window.

    And what is the launch date?

    Fils-Aime: We've said 2006.

    What else will set the Revolution apart from the Xbox 360 and the PlayStation 3?

    Fils-Aime: A number of things. First, our titles. We have the huge luxury of a stable of franchises that's unparalleled in this industry. Also, we're working on new franchises and our first-party lineup will be better than our competition. We're also getting strong third-party support.

    Secondly, our virtual console concept, which lets you play your favorite games from the Nintendo 64, Super NES and NES systems, will also be a differentiator. Plus, Revolution will be backwardly compatible with GameCube games.

    How do you think Revolution will sell?

    Fils-Aime: We will sell more units than Xbox 360 did here in the United States in our launch window. I mean, in December, we sold more GameCubes in the United States than Microsoft sold 360s, and Revolution will do better than that.

    How will the DS do head-to-head against the PSP, going forward?

    Fils-Aime: We expect a gangbuster year for DS in 2006. I think that's because we've successfully launched the Wi-Fi Connection for Nintendo DS. We've had more than 10 million connections to the servers on a worldwide basis and over half a million unique users in a short seven-week time frame.

    Just for perspective, it took Xbox Live over six months to get to that level, so we're very proud of the way we've grown that business. We're also very confident with DS, given a number of impending launches we've announced, including "Metroid Prime: Hunters."

    We've also announced "Tetris DS," which has a total of six different modes of play, including classic Tetris play as well as a number of mechanisms that are playable both in local-area networks and via Wi-Fi. There will also be a new "Super Mario Bros." title in 2006. So just in looking at the tools and packages we have, we're very confident in our success for Nintendo DS this year.

    Terrific. Finally, can you tell me how Nintendo will reverse the perception that the console market is Sony and Microsoft and then Nintendo?

    Fils-Aime: The fact is this: On a worldwide basis in the home console area, we are the No. 2 player. Here in the United States, if you look at today, we are the No. 3 player, so I understand where the perception comes from that we are not doing as well in the home console market as we are in the handheld business where we dominate worldwide.

    Our focus for Nintendo Revolution is to provide real meaningful differentiators versus our competition, and we believe that is what will drive our success. First, focusing on a single-minded gaming device. Second, bringing real innovation to the controller in the way consumers play the game. Third, a value orientation that certainly is not present with our competitors. And fourth, leveraging the power of our library with the virtual consoles.

    So that's how we believe our success formula will play out in home consoles, and our focus is on executing that four-point program.


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